Microsoft is not forbidding outside game developers, even PlayStation exclusives, from using its cloud-based technology, Azure.

When a fan took to the social media network to ask Spencer if Microsoft has "any plans to try and lock down Titanfall 2?" as he said he "hates" to see the game wiping out the Azure Cloud features.

This is what Xbox boss Phil Spencer said over Twitter.

He went on to say that Microsoft does not want to "keep someone from using" its Cloud computing and servers.

In terms of specific details on Titanfall 2, Spencer refused to disclose any specifics on arrangements with the developer of the game regarding the use of Azure.

He said he prefers not to comment on particular third-party games.

"I just can't," he said. "Sorry."

When the game was rolled out on PC and Xbox systems way back 2014, Titanfall's use of cloud servers was well-received by a considerable number of users.

Microsoft, along with developer Respawn, touted that getting advantage of the cloud technology offered an assortment of benefits, especially in providing "more detailed graphics" to gamers.

Respawn has yet to release any word whether or not the game will use the cloud technology and what other enhancements are in store for the game.

Earlier, it was confirmed that Titanfall 2 will be released as a multiplatform game.

In the meantime, another fan asked the Xbox boss if the company has plans to come up with an Xbox One app for Mac, Spencer answered that there haven't had a number of requests on the matter.

Spencer, however, recommended the fan to put the request over feedback.xbox.com to check out what other people have to say.

In terms of backward compatibility, Spencer said that the company wishes to have all the first party games available to Xbox 360 games fans. This means that fans should have to wait a little longer.

He promised, though, that the company is already working on them.

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