Assassin's Creed: Rogue was one of two Assassin's Creed games released by Ubisoft in 2014. While the game was released at the same time as Assassin's Creed: Unity, it was released on previous-generation consoles — on Xbox 360 and PlayStation 3.
Now fans of the game will be able to enjoy a remastered version of the game on PlayStation 4 and Xbox One.
Assassin's Creed: Rogue Remastered
Ubisoft announced a remastered version of the game will be released on PlayStation 4 and Xbox One. The game will be called Assassin's Creed: Rogue Remastered. It was developed by the same studio as the original, Ubisoft Sofia.
Visual for the game will be greatly enhanced for the more powerful consoles. This includes a higher resolution, improved rendering, visual effects, and textures. Support for the PlayStation 4 Pro and Xbox One X will be included, the game will be in 4K. For The base systems, the game will run at 1080p.
This re-release will also include all the DLC for the game. This includes a remastered version of Armor of Sir Gunn Quest and Siege of Fort de Sable bonus missions along with the Master Templar and Explorer packs.
Rogue could be seen as a treat for Assassin's Creed fans. Unity wasn't released on last-generation consoles, but they were able to get a new game since they still not updated.
Rogue was a direct sequel to Assassin's Creed IV: Black Flag. It will be released on March 20.
Assassin's Creed: Rogue came at a time when Ubisoft would not stop making Assassin's Creed games. This was the year of two games. It was released alongside the disastrous Assassin's Creed: Unity. One of the major issues was that it was released on last-generation consoles. Just like many games released on the Wii U, not many people played the game because of the system it was released on.
Ubisoft's cycle of churning out a new game was hurting the series by this point. Even though they were incredibly able to turn out two titles for the series in the same year in 2014, the next generation release Assassin's Creed: Unity was plagued with bugs. Faces wouldn't render properly, and skins wouldn't appear on characters during cutscenes. While funny to look at, it wasn't funny for players who had paid for a finished game. It also made Ubisoft forego its game-every-year model to produce Assassin's Creed: Origins, which was seen as a return to form.