With Tom Clancy's The Division out now on PC and console, the game benchmarkers at Digital Foundry pit the Xbox One and PlayStation 4 versions against each other for another round of tests. With their latest console comparison of the game, they found just a handful of surprises.

Digital Foundry's findings in comparing the beta versions of the game play spoiler here, because the post-launch results are just about the same.

With its superior resolution and locked frame rate, the PS4 version of The Division edges out the Xbox One edition by a slight margin. The PS4 edition locks in its frame rate at 30 fps and its resolution at 1,080, while the Xbox One version uses a variable frame rate and a dynamic scaling resolution that mostly hangs around the 1,080p mark.

The Xbox One's dynamic scaling system lowers the resolution for the most complex of environments and then turn it back up to 1,080p when the scene is less cluttered most of the time.

"This basically manifests as details on street signs looking a little softer on Xbox One," says Digital Foundry. "But ultimately, it's not that big of a deal." While there are some readily discernible differences between the two versions of the game, the presentation of the effects and details "look very similar," according to Digital Foundry.

The PS4 version of the game holds up pretty well as its beta build. Most of the time, that locked 30 fps stays locked.

However, Digital Foundry records an "extremely rare dropped frame," but asserts that it's nothing players will be able to notice during gameplay.

The group found the Xbox One version of The Division to be consistently locked in at 30 fps, but in addition to the occasional dropped frame, there was the rare occurrence of screen tearing.

Oddly, it was the delivery of the cutscenes that offered the biggest surprises. The PS4 version of the game cruised through cutscenes, but the Xbox One build would occasionally stutter and that trouble would pop up when there wasn't much going on in a scene.

Perhaps the biggest problem for the Xbox One version of the game was the transition between outdoor and indoor areas and moving into quarantine zones. Digital Foundry noticed slight tearing on occasion and speculates that it may have something to do with the streaming of outdoor areas.

Check out Digital Foundry's side-by-side comparison of the PS4 and Xbox One versions of the game in the video below.

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