Numerous PC game developers are fighting an endless battle against game cheaters, and game developer Ubisoft is willing to take security a step further to end the bad practice.

UbiSoft buys GameBlocks

According to Gamasutra, Ubisoft's i3D.net subsidiary has acquired GameBlocks, the creator of the server-side anti-cheat tool FairFight.

The i3D.net team intends to both integrate FairFight into the ONE Game Hosting Platform used by AAA publishers and expand the cheat detection system's capabilities.

Ubisoft has already closed the deal with GameBlocks, but the company declined to say how much it paid for the company. However, it did promise to support existing customers.

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The buyout could give Ubisoft an edge.

FairFight has been used for a range of major games, including Ubisoft's own "Rainbow Six Siege" and EA's "Battlefield V," and it offers a non-invasive approach that looks for cheating by analyzing behavior in real-time.

Developers can keep up as techniques of video game cheaters evolve, and they can do this without forcing gamers to deal with intrusive game integrity measures on their computers.

There is no guarantee that players will see fewer aimbots and other hacks as a result of the GameBlocks purchase, but the effort to counter those bots could be more elegant.

How does FairFight work?

FairFight by GameBlocks is a real-time cheat detection and suppression system. It is non-invasive, customizable, and engine agnostic. It does not reside on the player's computer and does not examine the players' devices or perpetually look for the latest hacks.

According to GamersGuide, FairFight uses the proprietary GameChanger rule engine together with advanced database structures to evaluate playeres' real-time gameplay actions.

FairFight uses two overlapping and mutually supportive approaches to detect cheaters, they are algorithmic analysis of player statistics and the server-side cheat detection. The system uses algorithmic models in order to evaluate gameplay against multiple statistical markers to identify cheating as it happens.

It then crosschecks these indicators using the objective server-side reporting tools, then takes immediate action when both approaches correlate to cheating. Since the user establish FairFight's tolerances and in-game actions to be taken against the hacker, the user is in control of the game.

The Algorithmic Analysis of Players Statistics or APPS compares each player's game play statistics across an array of performance measures and compares them against averages derived from all of the gamers playing the game.

FairFight uses the results of these comparisons to find statistical anomalies that correlate strongly to the use of cheating techniques.

For highly skilled players to not get flagged as cheats, FairFight uses Server Side Cheat Detection or SSCD to cross-compare results.

FairFight's SSCD monitors the game state in real-time, scanning gameplay data of the user's choice for events and conditions, which are not possible to achieve without using hacking tactics.

Users can harden or soften their detection thresholds and they can ban penalties, and add or remove statistical measures to meet their needs.

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Written by Sieeka Khan

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