Battlefield 1 is the newest game from EA and DICE, and one of the most wanted titles among gamers for 2016. No doubt it will bring in a lot of cash for the developers, but they are willing to take it one step further with Battlefield 1 Premium.

For those who are unaware, Battlefield 1 Premium Pass is merely a season pass that is designed to give the most invested players DLC content at a discount for an entire year. If you plan on purchasing several DLC content, then we recommend getting the season pass.

The cost of Battlefield 1 Premium Pass is not cheap. Gamers should expect to pay a whopping $49.99, which means, they'll be paying $110 for the complete experience seeing as the core game itself costs $59.99.

We understand that players will be able to add French and Russian armies to their campaign after purchasing the season pass. Furthermore, the first DLC is called, "They Shall Not Pass."

Here's the thing, gamers who decide to dig deep in order to purchase Battlefield 1 Premium Pass, will get DLCs two weeks before everyone else. This perk will begin first with the They Shall Not Pass content, which is an expansion pack for the multiplayer experience.

Bear in mind that outside of single player content, the season pass also brings to the table exclusive multiplayer content as well. Battlefield 1 Premium Pass should deliver 16 multiplayer maps and 20 new weapons for players to enjoy. Furthermore, new game modes and vehicles are on the cards as well.

Everything sounds good, so what's the problem?

Well, the issue we have with developers issuing a season pass, is because it splits the community. Not everyone will be able to afford the extra $49.99 to enjoy new maps and new weapons. Ultimately, the experience is broken, and this could see many players moving on to other titles in just a few months.

We would prefer if the season pass was less expensive, or even free for that matter.

A great example of why free DLC is great for games, is Halo 5: Guardians. 343 Industries announced in the past that the game has seen increased activity, and the player count is similar to that of Halo 3.

Halo 3 was the peak of Halo multiplayer, and since then, no other game from the franchise managed to generate similar number, until now.

The decision not to split the community has certainly helped Halo 5: Guardians here, and we believe it could happen to any other game, well, as long as they are good games to begin with.

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