Doom recently hit the digital and physical shelves, and now that the phenomenal folks over at Digital Foundry have gotten their hands on it, a video that shows the differences between the Xbox One and PS4 versions in terms of frame rate and resolution is making rounds online.

Based on the tests, the frame rate drops below the 60 fps mark during sequences that involve a lot of action going on. For the record, that applies to both of the consoles.

To go straight for the verdict, the two are capable of delivering polished and excellent gameplay, but the PS4 is just a little bit better in staying near the 60 fps target.

"It's pretty simple to say that it looks and runs smoother on Sony's console, but the Xbox One version is no slouch, either," Digital Foundry says.

At this point, it should be noted that Doom takes advantage of dynamic resolution scaling to keep things running smoothly. As for what exactly that is, it's a technique that lets the game tone down the graphics whenever there's too much going on to maintain 60 fps. In other words, it will stay at 1080p and 60 fps when it can and sacrifice image quality for the sake of frames when it needs to.

Check out the clip of Digital Foundry below and see how Doom runs on Xbox One and PS4.

While the consoles do well in running the shooter, the PC has the means to come out on top performance-wise. That shouldn't be much of a surprise, though. With that said, it's worth mentioning that Nvidia posted six awesome minutes of the Vulkan-accelerated version of Doom that clocks in at 1080p and 60 fps.

Are you one of the gamers who grabbed Doom for Xbox One and PS4? If so, let us know in the comments section below about your experience with the anticipated shooter.

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