Legend Of Zelda: Breath Of The Wild Creators' Favorite Shrines, Characters, And More Revealed [Video]
The people who developed The Legend of Zelda: Breath of the Wild are back in another behind-the-scenes session, revealing their favorite characters, locations, shrines, and food.
In the video posted below, there's Producer Eiji Aonuma, Director Hidemaro Fujibayashi, Sound Director Hajime Wakai, Art Director Satoru Takizawa, and Technical Director Takuhiro Dohta, and all of them disclose what they particularly like about the game and a special message for viewers and fans.
Characters in Breath of the Wild are diverse and well-made, and it's likely difficult to pick out a favorite one among them. Some are good with the likes of Link or Princess Zelda, though, but that's not the case with the directors.
Aonuma: the Old Man
Takizawa: Wolf Link (who can be acquired via amiibo)
There are many breathtaking (heh) sceneries in Breath of the Wild, but despite that, the creators have something particular in mind.
Fujibayashi: the cliff with a "stunning view" outside the Shrine of Resurrection
Aonuma: the place where players can get a horse
Wakai: places with strong winds
Hyrule is riddled with numerous shrines, and because of that, it's hard to remember all their names, which Takizawa agrees with.
"Gosh, it's really hard to remember all of them by name since there're so many," he says.
On that note, they roughly describe the shrines instead of naming them during the session.
Dohta: the shrine where "the floor is all bouncy and sends you whooshing up toward the ceiling"
Takizawa: the shrine where "something is bouncing back and forth constantly"
Interestingly, Takizawa says that he suggested designating a special title to each shrine during development, which was implemented in the end. The reason why the shrine he mentioned is his favorite is because that's where he thought up the idea.
Food is a huge deal in Breath of the Wild, and because of that, cooking guides are more or less a necessity to make the most out of the available consumables.
Regardless, food items' effects weren't really a big factor to how the developers picked their favorite ones for some, not to mention that Fujibayashi reveals that he wanted to add in-game cooking simply because he loves salt-grilled fish.
Fujibayashi: salt-grilled fish (no surprise there)
Dohta: meat skewers and spicy things
Incidentally, Takizawa says that it would've been "really gross" if they made the appearance of Dubious Food "truly disgusting," and so it was pixelated instead.
A Message To The Viewers
To wrap the session up, they have some parting words to tell viewers everywhere, from how Breath of the Wild can offer a unique experience to each player to how the art and music were designed to give fans one heck of a game.
Check out the video below:
What's your favorite character, location, shrine, and food in Breath of the Wild? Feel free to let us know in the comments section below.