If you've been excited about the rumors of a Legend of Zelda TV series, it seems like it's best not to get your hopes up.

Nintendo boss Satoru Iwata recently spoke about the rumors, expressing doubts over the possibility of a TV show. While it might seem less likely that there is a TV show, he didn't exactly debunk the rumors altogether.

"As of now, I have nothing new to share with you in regard to the use of our IPs for any TV shows or films, but I can at least confirm that the article in question is not based on correct information," said Iwata in an interview.

What does this mean exactly? Well, it's anyone's guess. It could be that there is a TV show but it's not being developed for Netflix. Maybe there isn't even a TV show. We won't know until we get definitive information.

Rumors of the possibility of a TV show certainly seemed to grasp at straws. Nintendo is known to keep a tight grip on its intellectual property, especially when it comes to brands as valuable as Legend of Zelda and Mario.

Despite this, Nintendo is also known to deny the existence of projects, even if those projects turn out to be real. If Iwata had come out and said that there is no TV show, it would certainly be possible that he were lying. Because of the fact that his answer was a little more cryptic, a TV show may still be in the works.

Nintendo seems to have been falling behind the times a little of late. This is partly due to its resistance to offer mobile-based games. If Nintendo were to partner with a hip company like Netflix, it would represent a big step into the present for the company.

Despite its recent announcements to step into the mobile world, it is unlikely that we will see an official version of Super Mario Bros. make its way to our smartphones anytime soon.

Iwata spoke at length about other aspects of Nintendo's business too, essentially suggesting that the company was "forced" to sell the Wii U for a higher price than it wanted to.

"I think, to be honest, we were in a difficult situation," said Iwata. "Because for the home console our biggest market opportunity was in the overseas markets in the U.S. and Europe, but because of the valuation of the yen and the exchange rates into dollars and euro, it made it a difficult proposition for us to capitalize on that, because of the cost that we were forced to sell the system at."

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