Video gaming could help autistic patients become more comfortable with social interaction and communication.

At least that's what researchers at the Center for BrainHealth at The University of Texas at Dallas learned after prescribing video games to some of their patients. The particular game in question is a virtual reality game designed for patients who struggle with social cognition, such as those with autism, traumatic brain disorders and anxiety-related disorders.

"Practicing social interaction in a safe, non-threatening, gaming environment helps people reduce anxiety and gain the confidence and skills they need to attempt more social interactions in their daily lives," says Dr. Sandra Bond Chapman, the center's founder and chief director.

The game puts its players in a virtual environment where they can safely learn how to interact and communicate with others. The game, which features non-scripted conversation, also works on developing the ability to understand facial expressions. The program is a modern version of role-play therapy, but provides a more immersive and realistic environment. It doesn't take the place of therapy per se, but does provide an additional form of treatment that works with traditional practices.

Gaming is required of patients for a total of 10 hours over 5-6 weeks. In tests, patients reported feeling more comfortable in social situations.

"[Participants] have told me that the training improves their conversation skills and has helped them make friends," says Tandra Allen M.D., the project's lead clinician. "Parents of children have expressed that they see their child have a better understanding of quality of relationships following the program (knowing who is a good friend versus a bully)."

Allen also reported improved abilities in children for controlling emotions and handling them in a more "positive manner."

With gaming technology becoming normal in most American households, gaming is quickly becoming a new tool in the arsenal of weapons against psychological problems. Over half of American households own at least one dedicated gaming console, PC or smartphone. The gaming population is also now more diverse than ever, with people of all ages, genders and races playing.

Although many mental health professionals use games specifically targeted for therapy, other prescribe gametime with existing titles, such as Super Mario Brothers, Minecraft, Portal 2 and Halo.

In fact, researchers recently found that playing Portal 2 improves cognitive skills, even better than brain-training exercises and games. Other games that require extensive puzzle-solving, more than likely, have the same effect.

[Photo Credit: Center for Brain Health]

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