'Sniper Ghost Warrior Contracts 2' Gameplay Guide | Best Snipers, Sidearms, and Perks
(Photo : Screenshot From Steampowered Website) 'Sniper Ghost Warrior Contracts 2' Gameplay Guide | Best Snipers, Sidearms, and Perks

"Sniper Ghost Warrior Contracts 2" gameplay is something gamers have been searching for since the game can be quite complicated at times. There are a few things that Raven has to have equipped if gamers really want to experience the full length of the game's capabilities.

First of all, it is important that players get the best Sniper rifle. In "Sniper Ghost Warrior Contracts 2", like the name suggests, players should really invest in high-powered machinery. As the title says, gamers can't just play the game without a sniper. Check out the top weapon picks according to an article by PCInvasion.

'Sniper Ghost Warrior Contracts 2': Sniper

The best sniper is the Riimahki M10

Price: 110,000 credits

Reasons to love it:

  • High noise reduction when silencer is equipped

  • Has a good fire rate. Only the LSSR Mysh 2 is capable of firing faster and has a higher ROF, or rate of fire, among single-shot or bolt-action snipers.

  • Has its own armor-piercing, EMP, and explosive rounds. The RON B107 is the only one that can use all of the special ammo types. However, it is quite a heavy rifle which makes it way too loud.

'Sniper Ghost Warrior Contracts 2': Secondary Weapon

The best secondary weapon is the RAM-BOW or the NR-37

RAM-BOW:

Reasons to love it:

  • Pretty stealthy

  • Good to eliminate enemies in transition areas

  • Has gas and explosive arrows

NR-37:

Reasons to Love it:

  • An assault rifle with an affordable silencer

  • Easy to mow down hostels that are bunched up together

  • Is also pretty stealthy.

'Sniper Ghost Warrior Contracts 2': Sidearms

The best sidearms is the FFF-45 ACP

Reasons to Love it:

  • It has a special ammo

  • Has noise reduction better than the KSG GK77

  • Better than the Harrier since it has a higher ROF and is a bit more silent.

'Sniper Ghost Warrior Contracts 2': Gadgets

Make sure to bring the following gadgets:

  • MUAV "Falcon"

Drones are incredibly useful for scouting. It helps gain additional functions based on its perks.

  • RWS SR-50

Turrets can be fired at opponents or can be used for sniping. Downside is that related perks only increase the range by just 1,000 meters. "Long Shot Contracts" have distances beyond the mark.

  • C-4 Explosives

Good to have for mission objectives and challenges just in case gamers might need to blow something up.

  • Gas Mine Trap and EMP Grenades

Anti-ambush. This is a good way of protecting your position and alerting you in the process.

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'Sniper Ghost Warrior Contracts 2': Perks

There are a number of perks to choose from but there are a few that are a definite must-have.

Mask and Recon:

  • Utility - everything

  • Movement - everything

  • Awareness - Combat Engineer (optional)

Support and Stealth

  • Soldier - everything

  • Infiltrator - everything

Drone and Turret

  • Poison Drone - everything (optional)

  • Turret - Sniper - Turret and Turret Range - Silencer/Semi-Auto (optional)

Equipment and Gadgets

  • Technician: Tactical Background (optional)

  • Gadgets: Luring Mine (optional)

You can check out a scope of the Sniper Ghost Warrior Contracts 2 gameplay here.

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Written by Urian B.

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