Ubisoft is looking to jump into the virtual reality trend, with the company revealing that it is currently working on a "number of games" that will be supporting the virtual reality devices once they begin being released in 2016.

The information was revealed by Yves Guillemot, CEO of Ubisoft, during a conference call with analysts.

"We believe a lot in virtual reality because we see that it is really giving a chance for gamers to be more immersed in worlds, and we are developing a certain number of games that are going to take advantage of this new possibility," Guillemot said in his answer to a question on whether the company will show support for virtual reality devices.

Guillemot added Ubisoft is working with the different companies that will be releasing virtual reality hardware to see how the company can take advantage of the different possibilities presented by the different devices. At the same time, Ubisoft is making sure that gamers will not suffer from the negative effects of playing virtual reality games, which mostly stem from playing these games for a long period of time.

Guillemot also said that the company is very bullish on the potential of virtual reality games, with Ubisoft believing that the technology will attract more players to the world of playing video games.

The Ubisoft CEO added that the company will be applying the technology to some of its brands, with a few titles to be released on the first year of the release of the virtual reality devices and then regular games to be released after that.

Sony announced earlier in the year that the company's virtual reality headset, named Project Morpheus, will be released for sale in the first half of next year. Oculus, on the other hand, is planning to launch the consumer version of the Oculus Rift headset in the first quarter of 2016.

Microsoft and Valve have revealed that they are working on virtual reality headsets of their own, but neither company has announced any release dates for consumers to expect their devices.

The comments made by Guillemot seem to be contradictory to the comments made last year by Lionel Raynaud, the VP of Creative for Ubisoft, during the Game Developers Conference.

Raynaud then said that virtual reality would first need to have sold at least a million units of devices for the technology to be viable for the company to develop games for it.

Ubisoft, however, later retracted the statement, stating that the number should not be taken literally.

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