'Crysis' Developer Crytek Closes Five Studios: Plans To Focus On Main Strengths
Crytek is cutting loose some excess weight in a bid to keep the company afloat. Things haven't been going well for the company, and as such, it has decided to shutter five of its studios around the world. We understand only the Frankfurt, Germany and Kiev, Ukraine studios, will stay opened.
This is a sad day for gaming seeing as Crytek is a well-known developer that has created some good games. Nothing spectacular and out of this world, but games worth playing. Titles from Crytek are usually rich in graphics but weak in the narrative. Ryse: Son of Rome, the Xbox One launch title is probably the most notable.
The game is one of the best looking console titles we've ever seen. Three years since it was released and it's still competing visually with newer titles.
The most known titles are Warface, Crysis, Homefront, and Ryse Son of Rome. With five studios going the way of the dinosaurs, we're not certain if some of these games will ever continue. Homefront is one title fans should never expect to be developed by Crytek again.
Apparently, the company sold the rights to another developer. Unfortunately, the name of this developer is not known at this time.
What Will Come Of Crytek?
The developer has chosen to focus all its efforts on its CryEngine technology, which is used by several third-party developers. Furthermore, the company said it will continue to work on premium IPs, so chances are we'll likely see more from Crysis and Ryse Son of Rome, but fans shouldn't hold their breath.
"Our focus now lies entirely on the core strengths that have always defined Crytek - world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success," says Crytek co-founder, Avni Yerli.
Not long ago, anonymous employees came out on the web where they complained of not getting paid by Crytek for several months. For some of them, they haven't seen a dollar from the developer for six months. That should have been a clear sign that things was never going to work out well in the end, but they should have already figured that out.
Back in 2014, Crytek admitted that it had chosen to withheld paychecks in order for the company to not end up in bankruptcy. We can only hope things go down a different path after this latest debacle. There's a lot of talent at Crytek, talent we wouldn't want to see go to waste.