The future is, literally, in our hands with Control VR’s wearable technology that turns people's hands into fundamental intuitive controllers for personal computers, virtual reality and more.

Control VR makes use of specially designed gloves that fit on hands, arms and shoulders of the user. It accurately senses the exact movements of the user’s fingers, eventually translating those into augmented or virtual realities.

Control VR’s patented technology is said to surpass its predecessors by using the smallest yet accurate inertial sensors, ultra-low latency and intuitive and ergonomic design, which provide users a “fully immersive sense of virtual reality.”

The company is spearheaded with a team of industry veterans who are passionate about bringing change in the way people experience things in this world, whether on gaming or communicating.

“We at Control VR are excited to share our unique technology with you. Over the past twenty years we have been working to develop precision and freedom in motion tracking technology that elevates digital experiences into something truly unique and allows you, the gamer, the architect, the engineer, the web surfer, to reach out and experience the virtual world like you've never experienced before,” Control VR’s CEO Alex Sarnoff says.

The leaders at Control VR are said to be in collaboration for more than four years now, and to make this specific project possible the company started a campaign over at Kickstarter looking for early backers and monetary pledges. The campaign page states that such project will only be given funding if a pledge of at least $250,000 is raised by July 6.

“Your support now drives this technology forward and allows us to deliver what everyone wants and is waiting for,” the company writes at Kickstarter.

Based on Kickstarter’s page, Control VR’s wearable was made versatile and can be used with an array of platforms and operating systems. Its development kit has over 10 free apps for PCs and an open source SDK for developers who intend to create future apps with Unity, Google Glass, Oculus VR and also Parrot AR Drone.

For instance, Control VR can be used for motion capture in animation. The company explains this is an inexpensive way to capture those hand motions as well as pre-visualization motion capture when developing animation in programs like Unity or Motion Builder. It also makes things more affordable for academics to study and understand the basics of animation. It also provides game developers a platform for their next generation of apps for virtual reality gaming.

“You can experience anything that’s possible and anything that’s impossible,” Palmer Luckey, Oculus VR founder, tells to VentureBeat. “It puts you into a difference space where there’s almost no rules.”

The production timeline at Kickstarter indicates that Control VR will start shipping orders early December this year and, hopefully, will be received by early backers on Christmas Day. Early backers get the system kit for as low as $350 or more.

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