Since its launch out of early access this month, Wolcen: Lords of Mayhem has been releasing full updates, addressing some known multiple technical issues with endgame content. This time we bring you yet another batch of updates for Patch 1.0.5.0 

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(Photo : Screenshot from: Wolcen Official Website)

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General

Since the update, the character incorrect gold values and Primordial Affinity have now been restored to a normal value. They also fixed an exploit that allows the players to stack temporary productivity bonuses.

In this new patch, it is now impossible to put a Unique item into the Transmutation Forge or Dark Market item upgrade projects. Items that are unique and have been transformed this way prior to the update have now been reset. If players already had a pending project with a certain unique item in it, they will receive a legendary item but then be updated after reconnecting in the game. They have also fixed issues happening when switching from online to offline and one other issue that is causing unlocked cosmetics to reset. 

Network and User Experience

On the network side of the game, several issues with matchmaking have been fixed along with a bug that leads to an infinite black screen when joining a game in Champion of Stormfall mode. This patch has fixed a recurring issue that prevents the "Vignetting" setting to be saved when leaving the game, followed by some issue preventing the "Gilded Extravagance" achievement to work.

Quests and Active Skills

Preventing players from accessing the monolith during act three of the quest "Fury's ascent" has been fixed as well. Players getting stuck in a charging skill when not selecting modifiers while using the skills have been fixed. The Minor Critical Damage Modifiers for some of the Spells have been reduced from 30% to 25%.

Under the Sovereign Shout: game issue preventing players from applying Weakness stacks whenever they use the "Dawnbreaker" modifier has been resolved.

Gate of Fates and Monsters

This time, the Critical Damage bonus has been reduced on many nodes: from 20% to 15%, from 14% to 10%, and from 10% to 5%. And a bunch of futile endeavors now increases block efficiency from 14% to 20%. Noxious Swarmwings have temporarily been replaced by other creatures, while developers try to work on their hitbox issue. Wealth Omens can now give 1 stack of gold per hit instead of three--the usual. 

Endgame

They have finally reduced the productivity multiplier from Expeditions levels by 50%, and it is now impossible to try to increase the quality of a certain when it is maxed out. They have also reduced Primordial Affinity prices for uber bosses projects at the Dark Market: from 10 000, 20 000, 30 000 to 2 000, 5 000, 10 000.

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The current patch addresses large numbers of technical issues and game-breaking bugs. Other fixes rule out audio problems plus issues with networked matchmaking, and a handful of inventory bugs.

View the entire list of updates for Patch 1.0.5.0 here.

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