If you like pixel-style graphics and point-and-click games, then you will like Thimbleweed Park.
From the creative minds that brought the classics The Secret of Monkey Island and Maniac Mansion comes Thimbleweed Park, a graphic point-and-click adventure game. This indie game is a classic whodunit detective adventure meant to mimic the classic look and feel of its predecessors.
A Modern Mystery With A Classic Touch
Welcome to Thimbleweed Park, a forgotten backwater town wrapped in a murder mystery. At the center of this enigma are five people with absolutely nothing in common... or so they thought.
"They don't know it yet, but they are all deeply connected. And they're being watched," the game's press release wrote.
In charge of the case are detectives Angela Ray and Antonio Reyes. Through them, you must use your detective skills to solve the crime. Also entangled in this crazy, goofy (mis)adventure are family woman Delores Edmund, and Ransome, a clown cursed to have his makeup on forever. Completing this cast of misfits is Franklin, a ghost who wakes up in the 13th floor of Edmund Hotel knowing he's already dead but has no idea how he ended in that place.
"The deeper you go, the weirder it gets." That's how the story goes according to the devs.
Based on this premise, Thimbleweed Park already possesses the quirky, weird, and goofy humor of its Monkey Island predecessor. The gameplay is likewise the same; the game is played from a third-person POV. The bottom part of the screen displays the inventory of the items you will acquire throughout the game. Also in the lower portion is a list of verbs like "pick up", "talk to", and "use" which you can click in sequence to perform an action. Like in Maniac Mansion, you can switch anytime among the five characters.
Terrible Toybox And Its Terrific Developers
Thimbleweed Park came to fruition thanks to the genius of creators Ron Gilbert and Gary Winnick, the creative duo behind the hit point-and-click adventure games The Secret of Monkey Island and Maniac Mansion. Thimbleweed Park is considered to be a spiritual successor to both games, which explains the similarity in gameplay, visual style, and weird humor.
The game was first announced in November 2014 and a Kickstarter crowdfunding campaign soon followed. The game set a $375,000 target and successfully exceeded it, getting a total pledge of $626,250 when it ended on December 18, 2014. They also managed to achieve "stretch goals" such as language localizations and iOS and Android ports.