The Quest 2 and Quest Pro are getting new upgrades as Microsoft will be releasing initial rendering support for its Azure Cloud. This comes as part of an official announcement, which released a public preview of the new feature.

Microsoft Releases Azure Remote Rendering Support for Quest Pro and Meta Quest 2

According to the story by Road to VR, the company recently released the Azure Remote Rendering support public preview for both the Quest Pro and Meta Quest 2. The new updates reportedly gives promises regarding developers being allowed to render complicated 3D content in the cloud.

Users would reportedly also be able to stream the contents to their VR headsets in real time. It was also revealed that the Microsoft Azure Remote Rendering already supports desktop as well as the HoloLens 2, the company's AR headset.

The HoloLens 2 reportedly utilizes a hybrid rendering approach to be able to combine locally rendered and remotely rendered content. With the new update, developers would be able to have the Microsoft Azure cloud rendering capabilities integrated to the Quest 2 and Quest Pro.

Abilities Displayed via How a CAD Review can be Enhanced

A new Microsoft developer blog post revealed that Fracture Reality, a developer, has been able to already integrate its JoinXR platform with Azure Remote Rendering. The new abilities include how CAD review can be enhanced and how engineering clients' workflows can be improved.

JoinXR provided a model which reportedly took 3.5 minutes to upload despite it containing 8K images and 12.6 million polygons. This could still be considered quite impressive, given it was constructed with the use of Microsoft's cloud systems.

It was also noted that while streaming XR content directly from the cloud wasn't something new, Nvidia previously released its own version of the CloudXR integration designed for AWS, Google Cloud, and Microsoft Azure in 2021.

Microsoft is Ramping its Efforts to Ensure Customers Know It Hasn't Abandoned the VR Front

Microsoft is reportedly offering direct integration as a signal that the company has not yet abandoned its VR efforts. This shows that the company is still actively attempting to bring enterprise deeper into its services.

The recent announcement by Microsoft comes as the company is ensuring it doesn't fade away when it comes to the VR space, especially when talking about next-gen technology like the integration of cloud abilities.

Read Also: Microsoft Researchers Announce Major Breakthrough in Practical Quantum Computing

Azure Remote Rendering Support is Available for Multiple Headsets

With the Azure Remote Rendering support available for different kinds of headsets, the ability to render becomes even more simplified as developers can now work on certain projects remotely. This would not only help accelerate projects, but also help provide avenues for new developers in remote locations.

With the addition of cloud technology to headsets, Microsoft is trying to make the Azure Remote Rendering support even more available for developers using different devices, not just those using the Microsoft HoloLens 2.

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