Sherlock Holmes: The Devil's Daughter comes out soon and Frogwares Studio has launched a new trailer that sheds light on the family ties between Holmes and his daughter Katelyn.

The developers tout that the fatherly dimension of the world's most famous detective will influence the game to a significant degree and the video trailer gives a taste of that.

With the introduction of Katelyn, the daughter of Sherlock Holmes, we see the detective's personality shifting and gaining more depth.

"We wanted him to be open to emotion," notes Aurélie Ludot of Frogwares Studio in a PlayStation blog post.

Frogwares Studio points out that although the classic Holmes is impeccable in his "manipulative and unfeeling" brainwork, crafting him into "a credible father" was a big challenge for the team.

Ludot makes clear that it was important for the whole character dynamic to change.

"It's [...] a fundamental change to the game itself," Frogwares Studio underlines.

The gaming company is responsible for the previous game in the franchise, Sherlock Holmes: Crimes and Punishments (SH:CP). This helped the upcoming title maintain the essential gameplay style, in spite of the added layers of personal and emotional involvement for the characters. As a reminder, SH:CP was part of the Xbox Live Games with Gold offer of March 2016.

In the official PlayStation blog, Ludot affirms that the developers hold on to the "fundamentals of conducting the investigation and uncovering the truth." Where the game becomes more nuanced is in the fact that investigations offer more room for emotion, while maintaining an advanced level of complexity.

For example, Holmes thinks that with each case he takes, he is drifting away from the problems he has with his daughter. However, the darkness in each story is a trigger that reveals to him the mistakes he did.

The gaming company put every effort into pouring life into 21B Baker Street. One way to increase the immersive experience was to tune up the environment from Sherlock Holmes: The Devil's Daughter into being visibly reactive.

Ludot explains that the new game "acts and reacts," virtually turning the urban environment from a prop to a living and breathing ecosystem.

Gamers will see the game land on multiple platforms, namely PC, Xbox One and PlayStation 4 on June 10.

Check out the trailer below and make sure to tell us what you think about it.

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