The Monster Hunter: World beta just wrapped up, and it's about to roll out to the PlayStation 4 and Xbox One.

Now it's unclear how it'll run on the Xbox One, but thanks to the folks over at the Digital Foundry, the game's performances on the PS4 and on the PS4 Pro have been compared against each other, giving a close look at what to expect.

Monster Hunter World Performance Comparison

To no one's surprise, the PS4 Pro runs Monster Hunter: World better than the standard PS4. The question is, how big is the gap between the two in terms of performance?

For starters, the PS4 Pro will offer three graphic settings for the game: Prioritize Resolution, Prioritize Framerate, and Prioritize Graphics.

According to the Digital Foundry, Prioritize Resolution will set the game in 1800p, while both Prioritize Framerate and Prioritize Graphics in 1080p. It's worth mentioning that Prioritize Graphics reduces the appearances of pop-ins compared with what you'd get on the base PS4.

If your current display operates at 1080p only then you'll need a different monitor to run Prioritize Resolution. You can view relevant options at LaptopUnboxed which is a site dedicated to helping users find suitable electronics. You can browse through a variety of options to find the best PS4 Pro monitor for you - with many choices being 4K-ready and therefore fully capable of running Prioritize Resolution. 

Meanwhile, in terms of framerate, there's no cap at all. This is reminiscent of the findings for Monster Hunter Generations on the Nintendo 3DS and New 3DS, where its framerate is also uncapped.

The fps for Monster Hunter: World is somewhere between just above 30 and north of 40, depending on the mode. For example, in Prioritize Resolution, the fps would hover around 30, but in Prioritize Framerate, it would increase by five to 10 and reach about 45 fps. To be clear, hitting 60 fps wasn't possible at all.

One problem that an uncapped framerate brings to the table is that the image's stability isn't what you'd call smooth. The Digital Foundry notes that if there were a cap to 30 fps, then there wouldn't be an issue here.

Now in the standard PS4's case, Monster Hunter: World goes below 30 fps in a resolution that's comparable to the quality you'd see in the Prioritize Framerate mode of the PS4 Pro. Long story short, you'd get the worst of both worlds on the PS4.

It should be noted that this was tested in beta, so there's a high chance that Capcom will deliver a better experience once the final build is released.

The Bottom Line

From what the Monster Hunter: World beta has shown, the PS4 needs a lot of improvements in framerate. The resolution is something that players could probably live with, but that's debatable.

On the other hand, the game on the PS4 Pro is decent, but there's still a lot of room for improvements. Still, in the end, the difference between the PS4 and PS4 Pro is noticeable here.

Monster Hunter: World is set to launch for the PS4 and Xbox One on Jan. 26. The release date for the PC has been pushed back to sometime during the fall of 2018.

Don't forget to hit up the video below to get a closer look at what's in store:

With all said and done, feel free to drop by our comments section below and let us know what you think of how Monster Hunter: World fares on the PS4 and PS4 Pro.

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