Falling down the Apple App Store charts, Bethesda's Fallout Shelter is about to get its second wind this week. The strategy game spinoff of Bethesda's critically acclaimed Fallout series will launch on Android this Thursday.
Fallout Shelter no longer sits within the top 100 paid or free app listings in Apple App Store, though it's in 86th place on the list of top grossing apps, according to App Annie. But with about a 78 percent share of the mobile OS market, Android could prove to be fertile grounds for a mobile game that topped the App Store charts and raked in about $5.1 million in its first two week out.
Bethesda Softworks released Fallout Shelter as a marketing tool of sorts for the next installment in sci-fi role playing game Fallout series, Fallout 4, which is due this November.
As with other Fallout games, Fallout Shelter is set in the aftermath of a nuclear apocalypse. There are survivors and it's the player's job to ensure that these dwellers of the shelter, or "vault," are protected from themselves and their environment.
There's about ten hours worth of hunting for resources, encouraging coupling and protecting the youth. But with the Android release, Bethesda is delivering a bit more content.
Here's what Bethesda is adding to both version of the game when Fallout Shelter hits the Google Play store on Aug. 13:
New Enemies: along with raiders and RadRoaches, mole rats will now attempt to infest vaults and Deathclaws will launch invasions on shelters.
Mr. Handy: a lunch box reward, Mr. Handy is a robot who will collect resources for the vault. He can also explore the wasteland and fend off enemies.
Bethesda indicated that there will be more content added to the game beyond what's listed above. And Todd Howard, Game Director at Bethesda Game Studios, told the crowd at QuakeCon a few weeks ago that there's plenty more content on the way.
"We are going to support Fallout Shelter for a long time," Howard said. "This is something we did on the side and we were blown away by the response."
— BethesdaGameStudios (@BethesdaStudios) July 24, 2015