Last week, Capcom punished 30 Street Fighter V players for rage quitting too often. As the company continues to work towards a permanent solution, it announced on Friday that it has found a satisfactory solution for the meantime.
Rage quitting has been a serious issue for Street Fighter V, as there was more to gain, or maintain, from leaving a losing match than sticking out till the end. Players would simply leave matches early to avoid losing the winning streak and League Points.
Before the back-end updates announced on Friday, Capcom had been calling on players to police themselves in observing and reporting rage quitters.
Capcom said it punished 30 players last week for rage quitting. Those who logged in and found their league points had been docked should view that as a "clear warning," as Capcom will keep track of those accounts for any other unsportsmanlike behavior, the company stated.
"Ever since last week, we've received a ton of videos both here on Unity and our social channels which we've been able to cross reference with our data and put together a clear picture as to which players are abusing the system," Capcom stated.
Capcom asserts that it didn't punish any players without basing its actions on solid evidence. Of those punished, it was clear they were all trying to skirt losses of League Points by leaving matches early, the company stated.
From here, up until a permanent solution has been rolled out, Capcom says it'll make weekly sweep in search of account that have unusually high rates of disconnect. Those suspected of rage quitting too often will have their League Points reset.
"To be clear, we are only targeting the worst offenders in our system, so if you have had a few instances of being disconnected during a match, you have nothing to worry about," says Capcom. "The players who fit the criteria of what we would call a 'Rage Quitter' typically have an 80-90% disconnect rate and their accounts sit far outside of the norm as compared to the majority of other players."
Capcom hasn't established an estimated time of arrival for a permanent solution for rage quitters. But for now, players no longer have to record and report the ragers.