It's been almost two years since Metal Gear Solid V: The Phantom Pain was first announced. It quickly became one of the industry's most anticipated games, especially once Kojima Productions finally began showing extended gameplay demonstrations. People finally knew what the game was about, and the demos have been incredibly successful for the studio. Now, in Metal Gear's home country, Kojima Productions has shown off over 20 minutes of new footage...and then some.

The first reveal came in the form of a short, three-minute trailer. Taking place on the player's home base, supposed enemy sniper Quiet drops into the middle of the main characters. Without attacking, she seemingly joins the heroes as an ally, only for Snake to claim that he'll be the one to kill her. Confusing, yes, but it's the first real look of the Quiet character that we've seen. The graphical effects of her teleportation are amazing, and the level of detail seen in The Phantom Pain is astounding, but that's just the tip of the iceberg.

As with the other demonstrations, Kojima Productions had quite a bit of new content to show off at the Tokyo Game Show. This was the first chance the public has had to see the African jungle, and frankly, it's amazing. The attention to detail in the environment is absolutely unbelievable. When people say "This could only be done on next-gen hardware," it's typically an over-exaggeration; that is clearly not the case here. The weather system also looks astounding, as does the environmental destruction, though the latter seems to be rather limited.

With new environments come new ways to get around, and Kojima Productions showed off new traversal options in addition to the previously-shown Fulton system. Snake can now climb walls as long as there's something to grip, and can hang from the walls for a seemingly infinite amount of time. It sounds rather tame, but it could potentially open up a wealth of new stealth tactics.

In terms of the familiar, a few recurring Metal Gear items returned, such as the oft-advertised Fulton System, as well as the Analyzer from Metal Gear Solid: Peace Walker. While it's nice to see these tools return, the new inflatable dummies are far more entertaining. When thrown, a blow-up version of Snake inflates, distracting guards and allowing Snake to remain undetected. It's certainly funny to watch, though the game now has an almost overwhelming number of distraction-based items (which many Metal Gear players will admit to never even using).

By far the most intriguing bit of gameplay from the demo was Snake's ability to call in Quiet for assistance. Throughout the demo, Quiet was used in a number of different ways. There's the obvious, such as taking out enemy soldiers for Snake, but there are also some far more extravagant options (typically involving grenades).

Metal Gear has always been about stealth, but the series has struggled when action breaks out. While Metal Gear Solid 4 and Peace Walker have made strides in that regard, many gamers still complain that the controls are too stiff for true action sequences. That being said, The Phantom Pain seems to be focusing on the action just as much as the stealth. The last several minutes of the demo were one long, extended fight, with Snake transitioning from fighting soldiers on the ground, to sneaking away, to taking on a helicopter with no artificial transitions. It's hard to tell just how scripted the sequence was (or if it was at all) but it's clear that The Phantom Pain has far more options when stealth inevitably breaks down.

Overall, the Tokyo Game Show demonstration showed off far more than the Gamescom demo from August (which was a retooled version of the e3 demo). New gadgets, returning tech and better action is great, but the introduction of Quiet as a friendly unit is a true game-changer.

The demo wasn't the only big news out of the show, but one piece of new information was more confusing than anything else. For weeks, Hideo Kojima (creator of the series) has been teasing the "Metal Gear Collection 2014". Many thought this to be a collection of previous Metal Gear  games for the Playstation 4, when in reality the 'Collection' refers to a Metal Gear- based clothing line. No, really: clothing, shoes and accessories all based of the stealth-action title, many of which bear the Kojima Productions logo. It's a strange move, yes, but given the love for the series in Japan, it does make a modicum of sense.

What makes a whole lot of sense is the new Playstation 4 bundle. Kojima revealed a new, white PS4 with the Diamond Dogs logo displayed across the top of the console. It seems that Sony is a big fan of making the white versions of its consoles exclusive, as the Destiny Playstation 4 bundle was also white. Alongside the new PS4 bundle, Kojima also revealed a replica of Snake's robotic hand and the iDroid replica case for iPhones.

Finally, Kojima Productions gave the people what they've been waiting for: a release window for The Phantom Pain. While it's still a bit broad, the team has confirmed that Metal Gear Solid V: The Phantom Pain will be released sometime in 2015. It doesn't sound like much, but many had predicted that the game would be pushed back until 2016, so a little reassurance is nice.

Until then, players will have to make due with Metal Gear Solid V: Ground Zeroes, which was released back on March 18.

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