Fans of Blizzard's array of games received their generous share of hype over at BlizzCon 2016 in California, which concluded on Saturday.

The event was headlined with big announcements across Blizzard Entertainment's franchises like the sought after addition of Sombra's character to the Overwatch roster and a thoughtful tribute to Diablo's 20th anniversary.

The convention was a vigorous mix of new information, important features and release dates for some of Blizzard's titles and Overwatch wasn't left out of the conversation.

According to IGN, Blizzard also announced during a Q&A with fans on Saturday that it is currently working on a server browser for Overwatch, though it was unable to hint at a possible release date for the feature.

Server Browser In The Works

A server browser is one of the most demanded features by fans on Overwatch because it'll help players find the best and most suitable server for online multiplayer. Since players come from different parts of the world, the right server must fit their geographical location and network or hardware setup.

Some servers that accommodate many players may not be fit for a relatively low-powered setup for some, at which point a server with smaller amounts of users currently playing becomes a more suitable option for them.

Blizzard is "actively working" on the server browser and it may come some time after the Arcade mode no-limits option for heroes arrives, alongside the Quick Play mode with the single-hero limit. The studio will push out these modes for Overwatch's Public Test Realm, or PTR, as soon as this week along with Sombra, so players can try it out when it arrives.

Play Of The Game Revamp

Apart from promising a server browser in the future, Blizzard also told fans that it wants to revamp Overwatch's meme-spawning "Play of the Game" feature, a post-match highlight demonstrating key gameplay moments.

Blizzard told Kotaku that Play of the Game 2.0 is in the pipeline. Among the ideas Blizzard is toying with are co-op play of the game highlights and more complex camera work, among other things.

"There's some tricky things there, like how do we handle Play of the Game intros, and how do we decide who gets credit," said Geoff Goodman, lead hero designer for Overwatch.

Play of the Game, while earning a hefty repository of parodies of the immensely popular team based shooter, is often rife with missteps, one of which is a faulty crediting system for characters as highlights are shown. Blizzard aims to iron these out as for the next version of Play of the Game.

Overwatch is Blizzard's commercially and critically acclaimed multiplayer first-person shooter released in May this year for PC, Xbox One and PlayStation 4.

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