"Valorant" has recently introduced a new agent under the name KAY/O. Earlier, Riot has shown us his skills through a teaser video. In Episode Three: Reflection, the character has only one thing on his mind: eliminating radiants.
The developers have allowed players to test him so they could have short moments with him. KAY/O's abilities will surprise you. Here are some details about him.
KAY/O Arrives in Latest 'Valorant' Patch
KAY/O has a set of unique abilities based on the teaser that has been released last week, according to INQUIRER.NET's report on Monday, June 21,
(Q) FLASH/drive - KAY/O throws an exploding flash grenade after a short time. This war machine in "Valorant" can also use this to blind his enemies who hinder his missions.
(C) FRAG/ment -KAY/O launches a molly grenade which not only explodes for a single time--it could burst multiple times after it hits the floor. Those agents stepping in the center of it will receive more damage.
(E) ZERO/point - KAY/O's signature ability involves a specialized dagger flinging which explodes on contact. Those who are inside the radius of the explosion will be suppressed.
(X) NULL/cmd - KAY/O's ultimate lasts for a short duration. He will radiate energy from his location as he travels. In case an enemy agent kills him, we could be revived by his teammates after undergoing a destabilized state.
For those who want to be a KAY/O main, remember that his gameplay will rely on his suppression abilities. According to Riot developers, they could not contain their excitement after unveiling the new agent to "Valorant." It's a matter of practice and long hours for those who want to learn him by heart.
Read Also: 'Valorant Mobile' Version is Coming, Riot Says--Here's Everything You Need to Know
All Changes in 'Valorant' Changes in Episode 3
From the report by Talkesport, here are important changes that happened to all "Valorant" agents during Episode 3.
ASTRA
-
Reduction of Astral Starts price to 150 from 200 Creds
-
Astra will start at one free star
BREACH
-
Increase in Aftershock cost from 100 to 200 Creds
-
Increase in Flashpoint cost from 200 to 250 Creds
-
You can now have two charges of Flashpoint instead of three
BRIMSTONE
-
Increase in Incendiary cost from 200 to 250 Creds
JETT
-
Increase in Cloudburst cost from 100 to 200 Creds
-
Increase in Updraft cost from 100 to 150 Creds
-
You now need seven ult points for Blade Storm instead of six
-
You can no longer dash through Cypher's Tripwire
OMEN
-
Increase in Shrouded Step cost from 100 to 150 Creds
-
Decrease in Paranoia cost from 400 to 300 Creds
PHOENIX
-
Increase in Curveball cost from 100 to 150 Creds
REYNA
-
Increase in Leer cost from 200 to 250 Creds
RAZE
-
Increase in Boombot cost from 200 to 400 Creds
-
Showstopper requires eight Ult points (formerly seven)
SAGE
-
Increase in Slow Orb cost from 100 to 200 Creds
-
Resurrection now needs eight Ult points (it requires seven last time)
SKYE
-
Decrease in Trailblazer cost from 250 to 200 Creds
-
Increase in Guiding Light cost from 100 to 150 Creds
-
Guiding Light charges are now two instead of three
-
Guiding Light regen time after 40 seconds
SOVA
-
Increase in Owl Drone cost from 300 to 400 Creds
-
Increase in Shock Bolt cost from 100 to 150 Creds
-
Hunter's Fury need eight ult points instead of seven
VIPER
-
Increase in Snake Bite cost from 100 to 200 Creds
YORU
-
Increase in Blindside cost from 200 to 250 Creds
Related Article: 'Valorant' Formation Player Card Guide: How To Get and Redeem the Code
This article is owned by Tech Times
Written by Joseph Henry