If you've played Frictional Games' Amnesia titles, you know that they're good at keeping players tense and scared. And it looks like the developer plans on doing that again with its new science fiction horror game SOMA, which promises to provide the same kind of irresistible terror.

Frictional recently released a trailer highlighting SOMA's creepy environments, all set in an abandoned underwater science facility called PATHOS-II. Players will find themselves wandering through PATHOS-II — alone, with a dead radio. Meanwhile, within the facility, the machines have grown in consciousness and now think they're people.

So although the player feels isolated wandering through the facility, they're not really alone — as demonstrated in a new "creature trailer" released by Frictional on Thursday. The trailer begins with a deep, scary voice stating, "This is where it all went wrong, son."

Warning: this trailer will give you goosebumps:

It's sort of like BioShock meets Dead Space, but Frictional said every interaction with each creature was carefully thought out in the development of SOMA.

"It's quite common for creatures in games to simply just run at the player as soon as they spot them," wrote Frictional on Sony's blog. "Not so in SOMA. Here, some creatures might just stand and stare at you for a while. Others will ignore you until you disturb them. Some might not be dangerous at all — or at least, not in a dangerous mood right now."

The idea is that when you see a creature in-game, there's no telling what it might do next. Furthermore, the developer explained that it designed each creature to function as something important to the game's narrative and storytelling.

"This means that the creatures are not just padding along the way, but have an important part in building up our narrative," wrote Fictional. "By having this strong story connection, we urge you to think more about them and their place in this world, tickling your imagination further."

The terrifying world of SOMA arrives September 22 on PC and PlayStation 4.

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