It took about 1,800 seconds of downtime and server maintenance for Ubisoft to take a crack at fixing a DPS (Damage Per Second) glitch that had been allowing players to deal unlimited damage to others in Tom Clancy's The Division.
Ubisoft tweeted a notice ahead of the 30 minutes of downtime for The Division yesterday and followed the maintenance up with a pair of patch notes.
• Fixed a bug where players could revive others twice by holding the Revive key
• Fixed a bug where Talent effects could be stacked by repeatedly switching the equipped weapon. This should also resolve the recent server instability that was due to the increased traffic generated by this bug.
The servers will go down at 18:45 CEST/12:45 EDT/9:45 PDT to deploy a hotfix. Estimated downtime is 30 minutes: https://t.co/lQz7XZfBnT
— The Division (@TheDivisionGame) April 21, 2016
Going by those notes, second line in the second entry to be specific, there were a lot of players who found it too hard to resist not using the DPS exploit to roam the open-world role playing game with guns loaded with golden bullets. With the exploit patch, Ubisoft expects server stress to return to normal levels.
The unlimited damage exploit consisted of taking advantage of a weapons talent to add multipliers to a player's DPS, enabling them to one-shot kill anything in the way of their bullets.
To trigger the exploits, players simply had to activate the Compensate talent for a compatible gun. The Compensate talent was designed to only offer a 13 percent boost in DPS for 10 seconds.
They would then switch guns with a multiplier being added to the gun with the Compensate talent each time they switched back to it. After a few minutes of this, the DPS on the weapon would be easily 10 times higher than anything Ubisoft intended.
Those who took advantage of this exploit could be in trouble with Ubisoft, which asserted that it would punish players who took advantage of the game's previous loophole. But if enough players were using the exploit that it truly caused server issues, Ubisoft may not want to give serious punishment to such a high number of players and may opt to issue written warning instead.