Despite the limitations of the hardware inside the Nintendo Switch, Bethesda shows that it can push it even further with Wolfenstein II: The New Colossus.

Unlocking Its Potential

Most video game critics agree that the sequel is an impressive game both story and visual-wise. In fact, the Nazi-killing shooter was recognized as the Best Action Game at The Game Awards 2017. The game launched in October 2017 for current-generation platforms such as the PlayStation 4, Xbox One, and PC.

Opinions shared by experts suggest that gamers who want the best experience must play it on any of the three systems above. However, its availability on the hybrid system gives users another option albeit with a few caveats. The Switch version was handled by Panic Button, the same studio that delivered Doom and Rocket League to Nintendo's hybrid system.

Given the team's track record when it comes to the quality of the ports, it is safe to say that Wolfenstein II: The New Colossus also received the same treatment.

Keeping A Tight Balance

According to reviews, those who already own the game on more-powerful systems no longer need to have it on the Nintendo Switch. Although Wolfenstein II: The New Colossus is technically remarkable running on the device, issues such as downgraded graphics, framerate, and others might discourage some consumers.

To make the port possible, it is understandable that the developers had to make some sacrifices. Most of the existing games made for the platform expectedly shine while the console is docked. The challenge lies when it is on handheld mode, wherein the system attempts to balance performance with battery life.

Meanwhile, most people would agree that the layout of the Joy-Cons is hardly ideal for shooters. Therefore, to get the most out of it, reviewers recommend that it should be played on the TV along with a pro controller.

More On The Way

Now that most of Bethesda's top-notch titles are already on the Nintendo Switch, fans revisit their desire to see Fallout 4 on the device. Most of them argue that the Wolfenstein II: The New Colossus port proves that hardware is not an issue, but it does not seem to be on the horizon anytime soon.

Todd Howard, the game studio's executive producer, revealed that he and his team were one of the privileged few who got a first glimpse of the console before it was officially revealed. He assures fans that they plan to support the platform with even more software in the future. Nothing, in particular, was detailed, but it should hopefully keep consumers excited for more.

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