Naughty Dog's multiplayer version of the upcoming third-person shooter Uncharted 4: A Thief's End will come with a microtransaction system. Fans of the action-adventure title can get their hands on an extensive range of weapons, upgrades and tools with cash, but that's not all, as the digital items can be bought using in-game currency as well.

At Paris Games Week, the game's lead multiplayer designer Robert Cogburn said that in-game items in the multiplayer variant of Uncharted 4: Thief's End can be bought using in-game currency, where real money can be used to purchase the said in-game currency to progress faster. This means that the digital perks are not behind a restrictive paywall.

"Microtransactions will be available at launch, but we'll have no gameplay items that will be gated through microtransactions," Cogburn told GameSpot.

Also, this beta stage will be Naughty Dog's attempt to find a balance between grinding and real cash spending, according to Cogburn.

Microtransaction is a popular business model for games nowadays, but some players get frustrated with it because some games labeled as "free" turn out to be "freemium" games, not to mention that they are barred from certain powerful items in particular games. As a result, players in some competitive titles are divided into a paid-user group and a free-to-play user group, where the people in the former group have the edge over the latter.

Moving forward, Cogburn said that the multiplayer mode of Uncharted 4: A Thief's End will be running at 60 fps and 900p, whereas the campaign will be running at 30 fps and 1080p. Originally, both modes were meant to run at 60 fps, but he continued to explain that it's crucial for a multiplayer game to run smoothly.

Uncharted 4: A Thief's End will be exclusively available to PS4 and will go official on Mar. 18, 2016. As for the multiplayer beta, it will roll out this year on Dec. 4 and will continue up to Dec. 14.

Don't forget to check out the demo of Uncharted 4: A Thief's End demonstrated at the E3 2015 Press Conference below:


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