Game director of Final Fantasy XV Hajime Tabata sits down and chats with French gaming website Jeuxvideo, revealing a couple of plans moving forward and tidbits that fans everywhere want to hear, from upcoming post-release DLC content to the PC port.

The DLC Content

According to Tabata, the team is working on DLC that'll "extend the gaming experience," making sure that players will have more than enough hours to spend in the Final Fantasyworld.

"We do not want basic DLC. Instead, we want DLC that can provoke the enthusiasm of players," the director says, according to news website Nova Crystallis' translation.

The PC Port

Tabata mentioned that a PC version of Final Fantasy XV is "under consideration" before, and he repeats his sentiment about it in the interview, explaining that the reason he wants to do one is it'll "propel the game to another technical level."

What that indicates is that it won't actually be a simple PC port, as it could come with more bells and whistles that the inherent limitations of the console didn't allow.

On that note, the developers are concentrating on the PS4 and Xbox One versions first before anything else, but at any rate, it's good news to hear that there's a possibility of a huge project kicking off for the PC.

The Technical Details

Final Fantasy XV Platinum Demo recently became available to the PS4 and Xbox One, but it was met with deal-breaking frame rate issues. As expected, virtually everyone who tried it out criticized the developers.

Rest assured, the folks over at Square Enix are optimizing the visuals and gameplay balance, promising to meet delivers a stable 30 fps rate. The team is going to be up and about on this front until the game's official release.

The Cutscenes

The game will apparently have relatively fewer cutscenes than older Final Fantasy titles because the company plans on using most of them for the Final Fantasy XV Kingsglaive movie, featuring Lena Headey, Sean Bean and Aaron Paul. That shouldn't come as much of a problem, though, as the graphics of the game is similar to "cutscene" quality already.

To keep the ball rolling, Tabata says that about 300 people are pouring their efforts into the final product of Final Fantasy XV. The bottom line is that there's a good chance that all the kinks and wrinkles will be ironed out by Sept. 30 and that a beefed-up PC version could roll out in the days ahead from that point.

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