Before the highly anticipated space disaster game Adr1ft sends you on July 15 out into the great void, there are a few things astronauts in those situations must remember: it's lonely out there in zero gravity.

This, along with a host of other problems, such as high-voltage wires and other deadly debris hitting you from a space station explosion, will shape your encounters as the game's protagonist Alex Oshima.

Oh, and you're also about to run out of oxygen because there's a leak in your space suit.

Experiencing the game can be a little nauseating, early reviewers note. But for the bravehearted astronaut in you, the gameplay seems legit. Here are some of their insights on Adr1ft.

Loren Grush of The Verge: 'I feel like I'm going to throw up'

"Though my nausea is likely an unintended side effect of being new to VR, Adr1ft does posit itself as a realistic depiction of what it's like to travel in zero-G. And for the most part, the game does seem to accurately recreate the motions of spacewalking, despite making a few strange technological leaps."

The experience is akin to what real astronauts endure: Space Adaptation Syndrome. In an actual environment with zero gravity or microgravity, this type of motion sickness kicks in.

"But despite depicting an unlikely station catastrophe, Adr1ft does partially capture some of the of physics of being in microgravity. It brought me pretty close to feeling like an actual astronaut — queasiness and all."

Kyle Orland of Ars Technica: 'Floating in the void'

"Aside from the air supply, most of the risks in the shattered station are eminently avoidable — exposed high-voltage wires, debris drifting through your path, and the like. The much bigger risk is getting lost in the twisting, disjointed pieces of space station now floating in the void."

But how was it for Orland to navigate through the space station?

"I got lost more than once trying to navigate branching paths that split off at vertical angles, and I ended up roaming through science labs that all gradually began to look the same."

The game, however, offers a beautiful space architecture, complete with breathtaking views of Earth rotating peacefully in the distance.

"But Adr1ft is more than moments of beauty amidst the gentle boredom of isolated space travel. You get to piece together the mystery of the station's destruction through discovered audio logs, email terminals, and tiny environmental details like a family photograph or a flag pinned up in a bunk."

Dan Stapleton of IGN: 'There are some long stretches'

"Adr1ft justifies itself by doing a good job of creating a feeling of isolation and quiet desperation. The space suit you’re in functions more like a vehicle than an outfit, and in order to move around in zero-G you have to learn to deal with complete freedom of as well as momentum. It’s unfortunate that we’re not allowed to customize our keybinds, but the default setup works well enough, and gamepads are supported."

How does it feel for Stapleton to be floating about?

"There are some long stretches where you’re floating from one station section to the next when you can probably safely get up and get yourself a drink before you arrive. Even when your speed is eventually upgraded, it could still be a bit faster."

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