Minit is a new title that takes a nostalgic approach to role-playing games and tasks players to accomplish as much as they can within a minute.

Instead of one continuous quest featured in most adventure games or RPGs, the game divides the journey into one-minute intervals. The concept seems familiar since its noticeably draws inspiration from Marvelous Entertainment's Half-Minute Hero with a splash of Nintendo's The Legend of Zelda.

The game features an 8-bit pixelated graphics presented in black and white.

Developers And Publisher

The adventure begins on April 3 and gamers can grab it for the PlayStation 4, Xbox One, and PC platforms. This unique RPG is the first title produced by developers Dominik Johann, Kitty Calis, Jukio Kallio, and Jan Willem Nijman.

The talented team shares its experience with games like Horizon Zero Dawn, Nuclear Throne, Ridiculous Fishing, and Accounting+. The group tapped Devolver Digital as its game publisher.

Gameplay Mechanics

In Minit, the game begins when the odd-looking protagonist picks up a cursed sword that apparently shortens the character's life to 60 seconds. Dying does not mean that the player starts again from zero as found Items stay in the inventory. After death, gamers respawn in the protagonist's house.

Throughout the adventure, some of the new houses discovered can become new spawn points. This is a helpful mechanic to shorten travel time between some areas. It seems that the biggest nemesis in the RPG is time itself.

"It's quick if you're short on time, but long enough for adventure," describes Nijman. "Timers always stress me out in games, but in Minit it's more about figuring out how you want to spend your next minute, and getting that done efficiently. There's not too much of 'min-max every second' in there, unless the player really wants to."

Concept And The Need For Speed

The original idea behind the game is to present players with something new every minute. Some adventure RPGs are usually tedious as players move from one location to another required by the quest.

It looks like gamers will not be pressured to follow a set progression, yet, they are encouraged to discover secrets, items, and new dungeons.

Nonetheless, the game's goal is to finally lift the curse and the developers are already excited about how speedrunners will approach its challenge. The team even teased the game's second run mode that limits Minit's one-minute restriction to 40 seconds.

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